hi, i'm a
animator
story artist
illustrator
based in the Bay Area!
Hi, I'm Vivi Nguyen
Thanks for stopping by! I'm an interdisciplinary animator, illustrator, and designer who loves to create delightful animations, user experiences, and games with others. I focus on color and motion to capture the joy of everyday simple moments.In my free time, I enjoy dancing, taking care of my chickens, and rewatching early 2000s anime.reach out...
linkedin
instagram
youtube
vivinhun@gmail.comresume available upon request
✿ story!
Collection of storyboards I created for Devsisters USA.
Valentine's Day - Cookie run:Kingdom
Stardust Cookie Marketing - Cookie run:Kingdom

✿ Adobe Video documentation internship
Summer 2021
My role: Video Animation Intern
Team: Spectrum
During my Adobe internship on the Spectrum team, I developed a comprehensive style guide for their video documentation, covering color, motion graphics, and audio. My aim was to create an engaging and cohesive aesthetic to educate users about Spectrum's complex design system. I created a video-style guide that integrated Spectrum's principles with motion and learning principles.I collaborated with the Spectrum team to compile user questions and wrote a script that my mentors, PJ Buddhari and Jess Sattell, helped revise. I developed a targeted instructional design plan with beginner, intermediate, and advanced levels, covering two to four learning objectives per video.
Consistent: It uses motion templates.
Accessible: It has a voice-over and closed captions.
Simple: It uses a limited color palette and no unnecessary decorations.
Multimedia: It uses transitions to connect concepts and examples together.
Coherent: It breaks down topics into smaller sections and summarizes information in a simple way.
Storyboarding
Splashscreen
Templates and animation
Based on the storyboarding, video styleguide, and learning principles, I created motion templates. Below are some snippets of animation from the full video.

✿ To the core
Spring 2022
My role: Producer, Game designer, Concept artist, 3D artist, UI artist
Team members: Angela Zhang, Jasper Lessiohadi, Boyang Lin, Sebastian Gutierrez
'To the core' is a multiplayer, asymmetric game about soldering robots trying to reach the core. I was the producer, concept artist, game designer, UI designer, and 3D artist for BANJOS, a team of five.I developed the game's visual style, created character models, and designed UI elements while leading meetings and delegating tasks to ensure the project's success.
Concept art
3D model + Animation
UI design
✿ Animation Demo Reel
A reel of 2D animations from 2020 - 2022. Made in Clip Studio Paint and After Effects. View short animations and animatic below!
video production
Youtube videos I worked on for Devsisters USA.
2d animations
✿ Shuffle
Fall 2021 - Spring 2022
Skills: Scripting, Storyboarding, Visual development, Animation, Compositing
For my senior thesis, I conceptualized, storyboarded, and animated a short film. The film depicts Emi, a tired office worker, in a mental struggle against three sleep-paralysis demons, who take on the form of miniature idols.Special thanks to my peers and faculty for their feedback and support throughout the project!
Thumbnails + storyboards
Character art
Style guide
Color script

Animation process
✿ On a Walk
Fall 2020
Skills: Storyboarding, Visual development, Animation, Compositing
For my 2020 Fall animation project, I created a short film about the simple joys plants can bring to a person's space. I used a simple, reductive line art style to convey the themes of the narrative.
Concept art
initial storyboard
Animatic
I collaborated with Michael Wong on the sound design and music.
✿ Illustration
Collection of illustrations from 2020 - 2022.
Figure drawings
Screenprint and Risograph
Character design

✿ Bigger Badder Buggier
Spring 2021
My role: Concept artist, UI designer, UV texture artist
Team: Buggy Builders
Bigger Badder Buggier is a web racing game that celebrates over 100 years of Buggy History at Carnegie Mellon University. As the Concept Artist for Buggy Builders Studio, I designed the game's vibrant and engaging visual style, including concept art, textures, and UI screens.For the art direction, I utilized simple shapes and grainy textures to create a cohesive and eye-catching look that translated well to the final low-poly 3D environment.